Our Company

iDreamSky was founded in 2009 and is headquartered in Shenzhen. It is a leading Chinese digital entertainment platform, having developed top-quality games and the Play Together offline store to create a 24-hour online and offline entertainment community.


iDreamSky's games are a driving force behind Chinese games, and our products have stood the test of time. iDreamSky has expanded from publishing games to developing them as well. We have released Gardenscapes, Homescapes, Little Animal Star, Global Operations, Glory Stars, Subway Surfers, Temple Run 2, Monument Valley, and other great titles.


Play Together, developed by iDreamSky, Tencent, Sony, and Nintendo, is China's first offline entertainment experience brand, offering console games, toys, and more. It is Gen Z's newest offline entertainment and social platform. In March 2021, iDreamSky acquired the rights to QQfamily. On July 24, 2021, China's first QQfamily flagship store opened in OCT Harbour in Shenzhen, featuring many toys from new IPs.


iDreamSky strives to bring its users joy by being a leader in innovation.




Mission

iDreamSky is a leading Chinese digital entertainment platform. Our mission is to bring our users joy by being a leader in innovation.

History

2021

Little Animal Star, a competitive game that we developed, went live.

The first QQfamily Play Together flagship store opened in Shenzhen. iDreamSky officially entered the toy business.

We held the Global Operations 2021 International Competition.

Five Play Together stores opened in Shenzhen and Guangdong on May 1.

We entered a strategic cooperation with Xing Jing Wei Wu, creating a professional eSports ecosystem.

We entered a strategic cooperation with Hua Wei, exploring a high-quality content ecosystem together.

We released Glory Stars, an action RPG that we developed.

We authorized Tencent to publish Calabiyau, an FPS that we developed, in China.

We jointly operated Black Desert Online with Tencent.

We authorized Tencent to publish Witch Diary, our first 2nd generation tile-matching game, overseas.


2020

Global Operations, an RTS mobile game that we developed, went live.

We held the Global Operations 2020 International Kyoto Campus Competition.

In cooperation with the Forbidden City, we released the Imperial Garden version of Gardenscapes, presenting a fresh new take on traditional culture.

We ran Warframe with Tencent.

2019

We hosted the first international game developers' conference, 2019 GameDailyConnect, in Shenzhen.

Cooperated with SYBO, the developer of "Subway Surfers", to launch a new AR social application called Mark AR.

Established strategic cooperation with mail.ru, which is the largest Internet company in Russia, to jointly develop the global game market.

Constructed Shenzhen's first joint headquarters, located in the strategic emerging industry area called "Upland".

Launched the world's best-selling match-three mobile game "Homescapes".


2018

Officially listed on the Hong Kong Stock Exchange, using 01119.HK as a stock code, with Tencent being the second largest institutional shareholder, and Sony and JD.com being the cornerstone investors.

Hosted the first Macau E-sports Carnival.

Co-sponsored the OCT Digital Creative Industry Fund with Shenzhen OCT Culture Group.

Reached strategic cooperation with Tencent Cloud.

Developed by iDreamSky, Tencent launches "National Championship Football".

Developed by iDreamSky, Tencent's launches "Cross Gate" mobile version.


2017

Successfully released "Gardenscapes", which ranked among the top 10 global mobile game revenues.

The first Tencent Video Good Time Play Together offline store in cooperation with Tencent opened in Shenzhen and officially entered the offline entertainment business.


2016

Published "Saint Seiya - Assembly" and other products successfully.

Privatized and delisted from the Nasdaq for self-developed research.

2015

Successfully released "Monument Valley" which is the "Most Beautiful Mobile Game in History".

Published 苍穹变.

2014

Established 3 years and 6 months to land on Nasdaq, becoming the youngest listed company in Nasdaq history.

2013

Successfully released the global classic parkour mobile game "Subway Surfers".

Received investment from Tencent.

2012

Successfully released the global classic parkour mobile game "Temple Run 2".

2011

Company Establishment

Successfully released "Fruit Ninja".

Leadership

  • Michael.Chen

    CEO

    CEO

    Chen Xiangyu, one of the co-founders of the company, is mainly responsible for supervising the group's overall strategic planning, business guidance, and daily management. He has over 10 years of experience in the fields of mobile games, telecommunications, technology and management. Chen has received numerous awards and recognitions for his entrepreneurial spirit and industry expertise. In 2014 and 2016, he was listed as one of "China's 40 Business Elites Under 40" by Fortune Magazine (Chinese version), and was listed by Hurun Report in 2016. Listed as one of the "Top 10 Post-80s Entrepreneurs in China", listed as one of the "2016 China's 100 Most Creative People in Business" by Fast Company Magazine, awarded the Youth Science and Technology Award by Shenzhen Science and Technology Association in 2017 and selected as "Youth Entrepreneur of the Year", was appointed as the "Nanshan District Innovation and Entrepreneurship Image Ambassador" by the Nanshan District Government of Shenzhen in 2016, and was nominated as a member of the Shenzhen Youth Federation in July 2017. He received a bachelor's degree in Computer Science and Technology from Central South University in July 2000.

  • Anfernee.Guan

    CTO

    CTO

    As a co-founder, Guan Song is mainly responsible for developing the company's overall technology policy, R&D business, and technological platform. He has more than 10 years of experience in telecommunications, technology, and the Internet. He is the co-inventor of a Chinese invention patent and led the development of 10 game software products. He is also a high-level professional certified by Shenzhen Human Resources and Social Security Bureau. He obtained a bachelor's degree in software engineering from Zhejiang University in June 2004.

  • Jeff.Lyndon

    President

    President

    Gao Liandong is one of the co-founders of the company. He is mainly responsible for supervising the import of the group's games and other content, overseas business development and overseas strategic investment. He has more than 20 years of experience in the game industry. In addition to holding positions in the Group, Gao was elected as the President of the Shenzhen E-sports Association in November 2018. He also served as the Honorary Consultant of the Hong Kong E-Sports Association and the Honorary President of the Macau E-Sports Association. He was awarded the "Developer 30 Under 30 Award" by DEVELOP Magazine in 2009, becoming the first Chinese person to receive this award. In 2018, Gao was awarded one of the 100 most promising cutting-edge pioneers in China.

  • Kevin.Lei

    CFO

    CFO

    Lei Junwen is mainly responsible for overseeing the overall financial management, financial affairs, and strategic development of the company. Lei has extensive industry experience in the financial management, accounting and consulting industries, including experience as an assistant audit manager of KPMG from August 2006 to May 2010. He was a senior manager of Yinzhu Partners Co., Ltd. from June 2010 to November 2013 and the chief financial officer of Xundakang Communication Equipment (Huizhou) Co., Ltd. from December 2010 to November 2013 Lei received his bachelor's degree in Accounting from Zhejiang University in June 2005.

  • Mario.Ho

    CMO

    CMO

    He Youjun is mainly responsible for marketing and promotion, e-sports related businesses and augmented reality games. In April 2018, he became the first president of the Macau E-Sports Federation. He has been a member of the Youth Committee of the Federation of Returned Overseas Chinese of Guangdong Province and a member of the Youth Committee of the Chinese Chamber of Commerce in Macau since 2018. He received his bachelor's degree in Management from the Massachusetts Institute of Technology in June 2016.

Company Culture

  • Honest

    Abiding by the law, company rules and regulations.
    Telling the truth; being consistent in words and deeds.

  • Open

    Modest, self-critique, sharing, win-win cooperation.

  • Professional

    User-centric, professional people perform professional things.
    Strive for perfection, practice internal strength hard.

  • Enterprise

    Result and mission-oriented, proactive, win-seeking, and courageous.

Social Responsibility